![]() During the consoling, different dialogues appear for certain characters, which indicate their ability of successful cheering up. When characters get depressed, a dialogue icon appears above their head and other character can click it to console them. If Children are involved, then toys and entertainment must be provided for.Īddictions serve not only as a trading goods penalty but decrease the decay rate from content to normal. The log will notify you of the state of the shelter to know what you will need. Have the following furniture: Enough Beds for everybody (Up to a maximum of 4), a Guitar with someone able to play it, enough chairs and an armchair as well as an radio and books for entertainment.received no penalty for killing the soliders but had 2 characters go depressed from 2 days of robbing the empty house) Stealing from military deserters (Ruined Villa) (Oct 2015 Currently not working.Refusing to help a neighbor robbing (Voyt).Drinking Alcohol or Moonshine then sleeping at night.Witnessing other characters being well fed or being content.Agreeing to help a civilian in a certain location (Garage, Hospital, SuperMarket .).Agreeing to help a neighbor robbing ( Voyt).Refuse to help civilians in certain locations (Garage, Hospital, SuperMarket .).Witnessing other characters suffering from hunger, sickness or injury.This can explain why some survivors aren't visibly sadder or more content in response to an event, even though they do react appropriately in their bios or why the mood of a survivor doesn't seem to improve after being consoled.īasically there are 3 factors that affect mood: For example, a negative event may add 10 points, causing a survivor's mood to go from 45 to 55, therefore their morale level will still be displayed as "sad". It is important to note that even though a survivor's point on the scale may change, their visible morale level may not necessarily change alongside that. Negative events such as committing atrocities, suffering from crisis states or watching fellow survivors suffer will add points whereas positive events such as helping others, being well fed or being consoled by another survivor will subtract points. Other can console Broken character from Broken to DepressedĮvents can add or subtract points and change how many points on this scale a survivor has, possibly changing their morale levels. Other must help broken character to feed, heal Similar to "Sad", but of much higher intensity Disabled all regular functions, unresponsive to player's commands Others can console depressed characters from Depressed to Sad Others can help depressed characters to feed, heal Similar to "Sad", but of higher intensity Having Zlata in group makes sadness go away significantly faster Other in group suffers from Wound, Sickness, Hunger Stealing or murder or knowing others did it Chance to trigger traumatic responses (eg insomnia, crying, fighting) Last for 1-4 days depend on characters and feeding Witnessing others being well fed or content Below is a table listing each level of mood and its details. However a depressed character's mood can be changed by performing good deeds, being well fed or even witnessing others being content.Ī survivor's mood is measured by a scale of 100, divided into 5 visible levels. There are many factors in the game that can affect a character's mood, such as witnessing a traumatizing event, being in a state of crisis, and morale choice through neighbors events and events of locations.Ī character's moods have a complex level system and the worsts of which are Depressed and Broken, which lead to a character performing erratic actions such as suicide or leaving the shelter. Mood or morale is one of the many character's state.
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